Counter-Strike: Source FPS configs

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Moderator: DeeJay

Re: multumiri - rezolvare problema fps

Mesaj #21 » de Jagermeister » 11 Ian 2012 22:31

Muchas gracias Disk Man! Apreciez mult!

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Re: multumiri - rezolvare problema fps

Mesaj #22 » de Eseth » 11 Ian 2012 22:37

DeeJay (referitor la Postul 20), Nu cred ca e nevoie in asta pentru ca oricum ratele se seteaza automat la client, dar le scriu totusi aici:

rate 40000
cl_cmdrate 66
cl_updaterate 66
cl_interp 0.08
Nusquam est verus. Sulum res est licitus.
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Re: multumiri - rezolvare problema fps

Mesaj #23 » de pEin » 04 Mar 2012 03:18

Cel mai simplu scrieti in set launch options -autoconfig(asa cu minus in fata) intrati in css lasati l 10-15 sec iesiti stergeti -autoconfig dati close.deschideti din nou set launch options scrieti -dxlevel 81 -novid -w 1600 -h 900(sau cat vreti voi) si va cam ajunge.la video advanced dati si voi models-high, texture-high, shader detail-low(asta consuma destul de mult) shadow detail medium si restul none sau disabled mai putin multicore rendering(pt cei cu proc dual core sau quad core adica nu singel core).ar mai fi heapsize care tine de cati rami aveti sau refreshrate care tine de refreshrate ul de la monitor si cica ar mai fi una pe care am aflat o de curand tot in set launch options -high sau -low.nu mai tin minte exact pt ce e dar sigur tot pt fps.incercati si voi si vedeti.dar va avertizez: daca dati de la dxlvl 95 pe 81 o sa luati flash din orice poziti si o sa tina o vesnicie:))))
Sever all ties...break all bonds...only then can power truly be yours.

Server connection failed....
pEin:le am dat de le a picat serveru:))
alt meci-crispy:pEin le dam si la astia de le pica serveru?
pEin:da:))....Server connection failed
pEin:si l a astia le am dat de le a picat serveru:))
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Re: multumiri - rezolvare problema fps

Mesaj #24 » de Eseth » 02 Iul 2012 01:59

Pentru cei cu PC-uri din era dinozaurilor sau laptopuri incompetente v-am pregatit inca un config pentru marirea fps-urilor. De data aceasta nu e facut 100% de mine, ci e facut pe baza unui config, care l-am gasit pe net, doar ca l-am modificat putin pentru a atinge o performanta maxima in timpul jocului.
autoexec.zip
(1.52 KiB) Descărcat de 310 ori

Pe langa acest config, va recomand sa treceti aceste comenzi in launch options la Counter-Strike: Source in library:
-dxlevel 81 -novid -heapsize * -noforcemaccel -noforcemparms -noipx -nojoy -autoconfig +mat_antialias 0 -nod3d9ex

* in loc de steluta puteti seta urmatoarele valori in dependenta de marimea memoriei operative instalate pe PC:
- 262144 pentru 512MB de RAM
- 524288 pentru 1GB de RAM
- 1048576 pentru 2GB de RAM
- 2097152 pentru 4GB de RAM
Nusquam est verus. Sulum res est licitus.
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Re: Counter-Strike: Source FPS configs

Mesaj #25 » de Eseth » 17 Ian 2013 00:44

CS:S High FPS config by LOLYOU modified by Eseth

Arata Spoiler: autoexec
cl_crosshairalpha "9999" // _adjusts opacity of crosshair_//
cl_crosshaircolor "4" // _adjusts scale of crosshair_//
cl_crosshairusealpha "1" // _turns on opacity (0 - 1)_//
cl_crosshairscale "0" // _adjusts crosshairscale_//
cl_dynamiccrosshair "1" // _adjusts how the crosshair opperates_//
cl_ragdoll_physics_enable "0" // _determines ragdoll effect_//
fps_max "500" // _caps FPS_//
mat_picmip "2" // _determines game quality (0 - 2)_//
net_graph "0" // _enables net_graph (mandatory)_//
net_graphpos "2" // _determines which side to display net_graph (0-3)_//
r_lod "2" // _determines level of detail of models (-1 - 2)_//
r_rootlod "2" // _base LOD in memory (0 - 3)_//
r_3dsky "0" // _disables 3D Sky (trees, mini map, etc) (0 - 1)_//
hud_centerid "1" // _determines where enemy name shows on screen_//
hud_fastswitch "1" // _faster weapon switching (0 - 1)_//
mat_monitorgamma "1.8" // _adjust in-game brightness_//
cl_righthand "0"
cl_allowdownload "0"
cl_allowupload "0"
cl_wpn_sway_interp "0"


//==================================================
//* HUD Commands *\\
//==================================================


cl_scoreboard_dead_color_blue "255"
cl_scoreboard_dead_color_green "255"
cl_scoreboard_dead_color_red "255"
con_enable "1"
jpeg_quality "100"
overview_health "1"
overview_names "1"
overview_preferred_mode "1"
overview_tracks "0"


//==================================================
//* Spiderwebs Commands *\\
//==================================================


cl_cmdrate "67"
cl_downloadfilter "nosounds"
cl_interp "0" // _keep at 0 to always get lowest interp_//
cl_interp_all "0"
cl_interp_npcs "0"
cl_interp_ratio "1"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_resend "6"
cl_smooth "1"
cl_smoothtime "0.01"
cl_timeout "60"
cl_updaterate "67"
rate "35000"


//==================================================
//* Client Commands *\\
//==================================================


cl_observercrosshair "1"
cl_scalecrosshair "1"
cl_c4progressbar "1"
cl_autohelp "0"
cl_autowepswitch "0"
cl_radar_locked "0"
cl_radaralpha "250"
cl_radartype "1"
cl_c4dynamiclight "1"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_logofile "0"
cl_rumblescale "0"
cl_interp_threadmodeticks "0"
cl_disablefreezecam "1"
cl_nowinpanel "1"
cl_show_achievement_popups "0"
cl_clearhinthistory "1"
cl_detaildist "0"
cl_detailfade "0"
cl_debugrumble "0"
cl_playerspraydisable "1"
cl_showhelp "0"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"


//==================================================
//* Material Commands *\\
//==================================================


mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "0"
mat_filtertextures "0"
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_parallaxmap "0"
mat_reducefillrate "1"
mat_specular "0"
mat_trilinear "0"
mat_shadowstate "0"
mat_vsync "0"
mat_alphacoverage "0"
mat_bloom_scalefactor_scalar "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_queue_mode "0"
mat_dxlevel "80"


//==================================================
//* Render Commands *\\
//==================================================


r_ambientboost "0"
r_ambientfactor "1"
r_decal_cullsize "9999"
r_decals "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_flex "0"
r_lightaverage "1"
r_maxdlights "32"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_norefresh "0"
r_occlusion "1"
r_PhysPropStaticLighting "0"
r_renderoverlayfragment "0"
r_ropetranslucent "0"
r_spray_lifetime "0"
r_teeth "0"
r_worldlightmin "0.0002"
r_worldlights "1"
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_drawdetailprops "0"
r_DrawSpecificStaticProp "0"
r_flashlightrendermodels "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_pixelfog "0"
r_propsmaxdist "0"
r_staticprop_lod "3"
r_sse_s "1"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"
//r_3dnow "1"
r_sse2 "1"


//==================================================
//* Rope Commands *\\
//==================================================


rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"


//==================================================
//* Water Commands *\\
//==================================================


r_waterforceexpensive "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "1" // Change to 1 if you want clear water_//
r_waterforcereflectentities "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_forcewaterleaf "0"
r_waterforcereflectentities "0"
mat_wateroverlaysize "8"
cl_show_splashes "0"


//==================================================
//* Shadow Commands *\\
//==================================================


mat_shadowstate "0"
r_shadows "1"
r_shadowmaxrendered "9"
r_shadowrendertotexture "1"


//==================================================
//* Ragdoll Commands *\\
//==================================================


cl_phys_props_max "0"
cl_ragdoll_collide "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"


//==================================================
//* Sound Commands *\\
//==================================================


dsp_enhance_stereo "0"
dsp_mix_max "0.9"
dsp_room "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2.0"
dsp_water "14"
room_type "0"
snd_async_fullyasync "0"
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
snd_ducktovolume "0.55"
snd_mixahead "0.1"
snd_musicvolume "0"
snd_noextraupdate "1"
snd_pitchquality "1"
snd_profile "0"
snd_surround_speakers "0"
soundscape_flush "9999"
suitvolume "0"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"


//==================================================
//* Misc. Commands *\\
//==================================================


blink_duration "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_peaks_window "0"
budget_show_averages "0"
budget_show_history "0"
budget_show_peaks 0"
closecaption "0"
datacachesize "128"
flex_smooth "0"
gl_clear "1"
lod_TransitionDist "0"
mp_decals "0"
muzzleflash_light "0"
props_break_max_pieces "0"
showhitlocation "1"
sv_forcepreload "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
weapon_showproficiency "1"
prop_active_gib_limit "0"
adsp_debug "0"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
soundscape_flush
mat_savechanges
clear


cl_minmodels "1
cl_min_t "2"


Copiati continutul spoilerului intr-un autoexec si salvati-l in Steam/steamapps/<user>/counter-strike source/cstrike/cfg cu extensia .cfg

Daca o sa aveti intrebari legate de modificarile observate in joc dupa instalarea configului, postati aici.
Nusquam est verus. Sulum res est licitus.

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Re: multumiri - rezolvare problema fps

Mesaj #26 » de Pikachu » 17 Ian 2013 00:58

puf1k scrie:degeaba va chinuiti cu fpsurile...caci steam se pregateste de un nou update..mai groaznic....asa ca degeaba..

si nu se pooate sa nu facem update ?
Imagine
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Re: Counter-Strike: Source FPS configs

Mesaj #27 » de Eseth » 17 Ian 2013 01:02

Pikachu scrie:si nu se pooate sa nu facem update ?
Daca n-o sa faci update la joc, n-o sa poti intra pe servere.

P.S. Pentru a atinge performante maxime cu configul postat mai sus, va recomand sa folositi aceste comenzi de pornire:

-dxlevel 80 -w 1024 -h 768 +mat_antialias 0 -novid -noforcemaccel -noforcemparms -noforcemspd
Nusquam est verus. Sulum res est licitus.
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Re: Counter-Strike: Source FPS configs

Mesaj #28 » de Canguru » 25 Ian 2013 01:16

Multumesc , chiar merge . :D
Imagine
Daca lucrurile ar sta alftel , eu nu v-as arata pic de mila !
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Re: Counter-Strike: Source FPS configs

Mesaj #29 » de Eseth » 22 Mai 2013 21:01

CSS High FPS Config Update:

Arata Spoiler: "config"
cl_crosshairalpha "9999" // _adjusts opacity of crosshair_//
cl_crosshaircolor "4" // _adjusts scale of crosshair_//
cl_crosshairusealpha "1" // _turns on opacity (0 - 1)_//
cl_crosshairscale "0" // _adjusts crosshairscale_//
cl_dynamiccrosshair "1" // _adjusts how the crosshair opperates_//
cl_ragdoll_physics_enable "0" // _determines ragdoll effect_//
fps_max "900" // _caps FPS_//
mat_picmip "-1" // _determines game quality (0 - 2) (lower value -> better quality)_//
net_graph "0" // _enables net_graph (mandatory)_//
net_graphpos "2" // _determines which side to display net_graph (0-3)_//
r_lod "-1" // _determines level of detail of models (-1 - 2)_//
r_rootlod "0" // _base LOD in memory (0 - 3) (0 for best quality)_//
r_3dsky "0" // _disables 3D Sky (trees, mini map, etc) (0 - 1)_//
hud_centerid "1" // _determines where enemy name shows on screen_//
hud_fastswitch "1" // _faster weapon switching (0 - 1)_//
hud_deathnotice_time "10"
mat_monitorgamma 1.6" // _adjust in-game brightness_//
mat_monitorgamma_tv_Exp "3"
cl_righthand "0"
cl_allowdownload "0"
cl_allowupload "0"
cl_wpn_sway_interp "0"
mat_queue_mode "0"


//==================================================
//* HUD Commands *\\
//==================================================


cl_scoreboard_dead_color_blue "255"
cl_scoreboard_dead_color_green "255"
cl_scoreboard_dead_color_red "255"
con_enable "1"
jpeg_quality "100"
overview_health "1"
overview_names "1"
overview_preferred_mode "1"
overview_tracks "0"


//==================================================
//* Spiderwebs Commands *\\
//==================================================


cl_cmdrate "66"
cl_downloadfilter "nosounds"
cl_interp "0.031" // _keep at 0 to always get lowest interp_//
cl_interp_all "0"
cl_interp_npcs "0"
cl_interp_ratio "1"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_resend "6"
cl_smooth "0"
cl_smoothtime "0.01"
cl_timeout "60"
cl_updaterate "66"
rate "35000"


//==================================================
//* Client Commands *\\
//==================================================


cl_observercrosshair "1"
cl_scalecrosshair "1"
cl_c4progressbar "1"
cl_autohelp "0"
cl_autowepswitch "0"
cl_radar_locked "0"
cl_radaralpha "250"
cl_radartype "1"
cl_c4dynamiclight "1"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_logofile "0"
cl_rumblescale "0"
cl_interp_threadmodeticks "0"
cl_disablefreezecam "1"
cl_nowinpanel "1"
cl_show_achievement_popups "0"
cl_clearhinthistory "1"
cl_detaildist "0"
cl_detailfade "0"
cl_debugrumble "0"
cl_playerspraydisable "1"
cl_showhelp "0"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"


//==================================================
//* Material Commands *\\
//==================================================


mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_filtertextures "1"
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_parallaxmap "0"
mat_reducefillrate "1"
mat_specular "0"
mat_trilinear "0"
mat_shadowstate "0"
mat_vsync "0"
mat_alphacoverage "0"
mat_bloom_scalefactor_scalar "0"
mat_maxframelatency "0"
mat_max_worldmesh_vertices "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_queue_mode "0"
mat_dxlevel "81"


//==================================================
//* Render Commands *\\
//==================================================


r_ambientboost "0"
r_ambientfactor "1"
r_decal_cullsize "9999"
r_decals "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_dynamic "0"
r_eyegloss "0"
r_eyemove "0"
r_eyes "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_flex "0"
r_lightaverage "1"
r_maxdlights "32"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_norefresh "0"
r_occlusion "1"
r_PhysPropStaticLighting "0"
r_renderoverlayfragment "0"
r_ropetranslucent "0"
r_spray_lifetime "0"
r_teeth "0"
r_worldlightmin "0.0002"
r_worldlights "1"
r_bloomtintg "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintr "0"
r_drawdetailprops "0"
r_DrawSpecificStaticProp "0"
r_flashlightrendermodels "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_pixelfog "0"
r_propsmaxdist "0"
r_staticprop_lod "3"
r_sse_s "1"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "1"
r_queued_ropes "1"
//r_3dnow "1"
r_sse2 "1"


//==================================================
//* Rope Commands *\\
//==================================================


rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0.01"


//==================================================
//* Water Commands *\\
//==================================================


r_waterforceexpensive "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "1" // Change to 1 if you want clear water_//
r_waterforcereflectentities "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_forcewaterleaf "0"
r_waterforcereflectentities "0"
mat_wateroverlaysize "8"
cl_show_splashes "0"


//==================================================
//* Shadow Commands *\\
//==================================================


mat_shadowstate "0"
r_shadows "1"
r_shadowmaxrendered "9"
r_shadowrendertotexture "1"


//==================================================
//* Ragdoll Commands *\\
//==================================================


cl_phys_props_max "0"
cl_ragdoll_collide "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"


//==================================================
//* Sound Commands *\\
//==================================================


dsp_enhance_stereo "0"
dsp_mix_max "0.9"
dsp_room "0"
dsp_slow_cpu "1"
dsp_spatial "40"
dsp_speaker "50"
dsp_volume "2.0"
dsp_water "14"
room_type "0"
snd_async_fullyasync "0"
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
snd_ducktovolume "0.55"
snd_mixahead "0.1"
snd_musicvolume "0"
snd_noextraupdate "1"
snd_pitchquality "0"
snd_profile "0"
snd_surround_speakers "0"
soundscape_flush "9999"
suitvolume "0"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"


//==================================================
//* Misc. Commands *\\
//==================================================


blink_duration "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_history_numsamplesvisible "0"
budget_history_range_ms "5"
budget_peaks_window "0"
budget_show_averages "0"
budget_show_history "0"
budget_show_peaks "0"
closecaption "0"
datacachesize "128"
flex_smooth "0"
gl_clear "1"
lod_TransitionDist "0"
mp_decals "0"
muzzleflash_light "0"
props_break_max_pieces "0"
showhitlocation "1"
sv_forcepreload "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
weapon_showproficiency "1"
prop_active_gib_limit "0"
adsp_debug "0"
mp_usehwmmodels "-1"
mp_usehwmvcds "-1"
soundscape_flush
mat_savechanges

cl_minmodels "1"
cl_min_t "2"

cl_scoreboard_clan_ct_color_red "153"
cl_scoreboard_clan_ct_color_green "204"
cl_scoreboard_clan_ct_color_blue "255"
cl_scoreboard_clan_t_color_red "255"
cl_scoreboard_clan_t_color_green "50"
cl_scoreboard_clan_t_color_blue "50"
cl_scoreboard_ct_color_red "153"
cl_scoreboard_ct_color_green "204"
cl_scoreboard_ct_color_blue "255"
cl_scoreboard_t_color_red "255"
cl_scoreboard_t_color_green "50"
cl_scoreboard_t_color_blue "50"
cl_scoreboard_dead_color_red "75"
cl_scoreboard_dead_color_green "75"
cl_scoreboard_dead_color_blue "75"

alias tg_clr "incrementvar cl_crosshaircolor 0 4 1"
bind "del" "tg_clr"
bind "HOME" sm_admin"
bind "MOUSE3" "slot1"
bind "F6" "buy m4a1; buy ak47"
bind "F7" "buy defuser; buy vesthelm; buy flashbang; buy flashbang; buy hegrenade"

clear


Puteti schimba culoarea tintei "din zbor" pe tasta DELETE, am adaugat niste binduri ca sa puteti cumpara arme/seturi instantaneu si am modificat putin luminozitatea si contrastul ca imaginea sa devina mai clara. Daca imaginea vi se pare prea deschisa, modificati variabila mat_monitorgamma la o valoare mai mare (de ex. 1.8 sau 2).

Va recomand sa setati acesti parametri pentru startup: -dxlevel 81 -w 1024 -h 768 +mat_antialias 0 -novid -noforcemaccel -noforcemparms -noforcemspd -noipx -nojoy -high -refresh (frecventa maxima suportata de monitor in Hz)
Nusquam est verus. Sulum res est licitus.
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Re: Counter-Strike: Source FPS configs

Mesaj #30 » de gargoyle » 22 Mai 2013 22:11

Eseth...nu stiu cum pana mea e posibil,dar mie imi arata 80 fps,dar joc mai prost decat cu 15 fps...mai bine revin la concluzia mea: SA JOC CURAT !

\ post actualizat: 22.05.2013 | 10:11 pm (zonă timp forum=GMT+2) /


Eseth...nu stiu cum pana mea e posibil,dar mie imi arata 80 fps,dar joc mai prost decat cu 15 fps...mai bine revin la concluzia mea: SA JOC CURAT !
Imagine

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